From UFStarfleet LCARS
|There's no place like home|
|*Class: Galaxy Class Starship|
|*Faction: UF Starfleet|
|*Sector of Operations: Sector 001|
|*Base of Operations: Pinastri Colony|
|*Ship Yard: Cascadia Shipyards|
|*Ship Designer: ASDB|
|*Operational Status: Runabout|
|*Hull Composition: Duranium Microfoam & Tritanium Plating|
|*Overall Length: 642 meters|
|*Beam: 464 meters|
|*Draft: 195 meters|
|*Mass: 4.960.00 Metric Tons|
|*Decks: 42 decks|
|*Crew Compliment: 625|
|*Life Support Capacity: 15000|
|*Auxiliary Craft: 10 total|
|*Armament: 13 Phaser Arrays, 4 Torpedo Launchers|
|*Defenses: Symmetrical Subspace Graviton Field|
|*Warp Engines: TPG Dilithium Focus Chamber|
|*Sublight Engines: Galaxy Class Mass Drivers|
|*Cruising Speed: Warp 6|
|*Maximum Speed: Warp 9.6 for 12 hours|
|*Commander: Poison Toocool|
|*Executive Officer: Cheryl Skinstad|
|Extra Ship Information|
|*Crew Manifest: USS Baker Crew Manifest|
CO: Poison Toocool
XO: Cheryl Skinstad
RP Days/Time: Sundays at 8:30 PM Pacific Time & Wednesdays at 10:15 am Pacific Time
Location: Second Life SLURL - http://maps.secondlife.com/secondlife/Bamseom/53/241/54
USS Baker RP Guidelines: 
NAME - The USS Baker is named after the street on which Sherlock Holmes lived, in London, United Kingdom, during Earth’s late 19th Century.
ROLE - The role of the vessel external to the holodeck is that of exploration, charting, and border patrols as assigned by Starfleet Command.
CONSTRUCTION AND INITIAL ASSIGNMENT - The Galaxy class USS Baker was constructed at ASDB shipyard at Pinastri Prime. Its purpose is to further Starfleet’s mission in the Delta Quadrant.
HISTORY - The USS Baker began its first mission in the year 2418 with an explorative mission to the distant Vyntadi Expanse.
Successful mission to the Vyntadi Expanse, 2418
Discovery of the Nyota Stellar Veil in Sector 001G (Kalaati), 2420
FIRST CONTACTS - Kalaatian People, 2420
USS Baker: Ship Concept
A ship of the line inspired by the ‘Star Trek: The Next Generation’ episode "Elementary, Dear Data," where Geordi La Forge asks the computer to create an opponent worthy of Data for a recreational holodeck program.
In our configuration, the USS Baker experiences a similar event. A young engineer naively asks the computer to give the Moriarty character the ability to defeat the crew in the holodeck, so it will be more of a challenge for them to solve a Sherlock Holmes-style mystery set in Victorian London. Those who enter the holodeck to participate in this recreational reenactment never escape. At least, that is their reality.
This occurs during a long deployment to chart the far side of a huge nebula that stretches along many sectors, a mission assigned to the Baker after its five-year refit, which included the installment of an advanced holodeck system with state-of-the-art replicator system and waste removal capacity for longer scenarios. As part of its mandate, the Baker is beta-testing this technology.
The beta-holodeck itself, being reprogrammed by the Ensign’s seemingly innocent request, and then being tinkered with in order to try to fix the problem, ends up becoming corrupted. Concurrently, the starship is affected by a pocket of polaric ions, exacerbating the malfunction and slowing time significantly for those inside the holodeck. The trapped crew is unaware that time in their simulated environment is passing slower than that experienced by those outside: No one knows they are missing.
No Place like Home?
The trapped crew’s efforts to find the arch, contact someone outside of the holodeck, or escape in some way, meet with failure. It’s possible that someone or something in the holodeck program is capable of ending the program. They do not know who/what, when, or where they might find this person or thing.
The holodeck randomly changes scenes and times, leaving the crew struggling to manage constant 'new beginnings' in their search for the one person or thing that might bring them home.
The replicators inherent in holographic technology ensure they will have food and drink, thus they have the basics for survival. Yet the crew will come to know that the safety settings of the holodeck are off and real damage can be inflicted on them. They will become aware that appearing out of place or indicating they do not belong could potentially end with one or more of them being confronted by the holographic characters around them - with disastrous results. And they have a sneaking suspicion, never quite confirmed, that a Moriarty-like character stalks them, and will reveal their presence to the locals if they are detected.
The crew's yearning for a firm footing and an unchanging reality may grow as time passes. Some might be more successful than others in managing the randomness of the worlds they live in. Will their home time and place fade in their memories? Will the lines between reality and holographic projection begin to blur? Or will they continue to struggle to get back to the place and time from whence they came?
Aboard every Starship constructed after the mid-24th century was at least one ‘holodeck,’ a holographic environment simulator, which allowed users to experience highly realistic and immersive virtual environments. The holodeck served as a recreation facility and a training ground, allowing crew to engage in interactive adventures, participate in simulations, or simply enjoy leisure activities within a virtual realm.
The holodeck is a room that is specially designed for this purpose. Featuring advanced computational and holographic systems, the holodeck is remarkable technology. Photons are manipulated to create holodeck matter. Elements of various technologies such as replicators, emitters, and transporters are used to create the hologrid and assist in making the scene or scenario as realistic as possible. The room's walls, ceiling, and floor are equipped with a complex grid of force fields and projectors. These projectors can create holographic images and force fields to generate physical objects, environments, and entities within the simulated environment. On many starships, holodeck reactors use a different energy matrix to the rest of the vessel and are therefore stable in most conditions.
A holodeck can be programmed with many possible stories as well as a plethora of holographic characters of all shapes and sizes. The force fields within the holodeck can create solid objects and characters with which users can physically interact.
The possibilities within a holodeck are virtually limitless. Users can explore historical events, visit distant planets, engage in epic battles, or simply relax in idyllic landscapes. They can interact with computer-generated characters who are designed to behave as sentient beings with their own personalities and motivations.
Holodeck II, USS Baker
Holographic technology can be a marvel, but in this case, members of a starship crew are trapped in the holodeck after an attempt to upgrade the program with a seemingly simple command. While holodeck malfunctions are relatively rare, they pose significant dangers. A corrupted program can lead to unpredictable and potentially hazardous situations. The program may trap crew members inside by generating virtual barriers or preventing them from exiting the simulated environment.
Malfunctioning holodeck programs can also create physical dangers within the simulated environment. Inanimate objects may not fully materialize; holo-technology of the day may not work as it should. More importantly, holographic characters may become uncontrollable or exhibit hostile behavior, posing a threat to anyone inside the holodeck.
The forces that create the dysfunction of Holodeck II combine to cause a time dilation within the ship itself. The trapped crew is unaware that time in their simulated environment is passing much slower than that experienced by those outside. They face the dangers and challenges of the malfunctioning holodeck but also have to contend with an elongated period of separation from what they know as reality.
The Baker is crewed by fans of Trek who enjoy cosplay, creative writing and storytelling, as well as para-RP style immersive roleplay. It is each character and each character's actions and perceptions as part of this hodge podge team of holodeck survivors that drive the RP and the story. The crew’s creativity and ability to work together to write each chapter is the bedrock of the ship. Plus it should be great fun to be involved with an RP that travels through time and place on a regular basis!
Missions find roleplay participants in different locations in Second Life. The crew uses their knowledge of intelligence surveillance techniques and infiltration practices as well as science, engineering and linguistics (communications), to explore, gather information, and work together to survive. All while continually dealing with random changes of time and place.
Guests (and sometimes crew) play holograms from different eras and cultures in different scenarios, thus populating the environments. Humor, drama and intrigue is the order of the day.
The Command Team
The Baker crew is led by Commanding Officer [Poison Toocool], who has served as a Command Officer in UF Starfleet since March of 2011. She has commanded such ships of the line as SS Astraios, USS Longtalker, USS Taylorholic Durant, and Starbase Denkiri. A highly creative and dedicated individual, over her years of service she has also held such high profile positions as Superintendent of UF Starfleet Academy, Joint Chief of UF Starfleet Communications, and Deputy Commander-in-Chief. The Baker is inspired by her love of Star Trek and her wish to develop new and intriguing ways to engage with like-minded fans of Trek who also enjoy cosplay and creative writing & storytelling, as well as para-RP style immersive roleplay.
Executive Officer [Cheryl Skinstad] has had a long and distinguished career in UF Starfleet. She was highly involved in Starfleet Academy for many years, taking such roles as Academy Administrator, College Dean, UFSA Commandant and also UFSA Superintendent. She served as Joint Chief of Staff (now UFS Administration) for four years. In addition, she was XO of the USS Taylorholic Durant for three years, assisting in redeveloping the ship’s mission from one of Academy support to that of a vibrant roleplay ship engaging in interesting and compelling story arcs. She is honored to bring her creative perspective and delight in character-driven roleplay to the Baker.
"Whenever you have eliminated the possible, whatever remains, however improbable, must be the truth." - Sherlock Holmes